Statistics: Difference between revisions

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*'''Tier Skill Damage (TSD)''' - can be found in [[El Resonance|ERP]] (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
*'''Tier Skill Damage (TSD)''' - can be found in [[El Resonance|ERP]] (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
*'''Stacking Skill Damage (SSD)''' - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". <b style="color:red">Will not drop in El Tears and Heroic Equipment anymore.</b><br>
*'''Stacking Skill Damage (SSD)''' - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". <b style="color:red">Will not drop in El Tears and Heroic Equipment anymore.</b><br>
====Summing up all the types====
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because less than 1x value would mess up the calculation)
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because less than 1x value would mess up the calculation)


===Critical Damage===
===Adding stats===
The formula for the '''Critical Damage''' stat is:
The formula for the Damage Increase while adding stats is:
  Critical Damage = C/B
  Damage Increase = S/B
*''C'' = Percentage of a new Critical Damage
*''S'' = Stat percentage that you want to add
*''B'' = Base Critical Damage. If you are trying to count overall damage increase from Critical Damage, not a single one, it is 150%. If you are already 160% and want to count how many times your damage would go up, your current Critical Damage stat value would be your base Critical Damage.
*''B'' = Base Stat. For the first calculation, it is 100% for the following: Physical Attack Power, Magical Attack Power, All Skill Damage, Tier Skill Damage, Stacking Skill Damage, Damage Dealt to Boss Monsters. Critical Damage's Base Stat is 150%. You can't simply divide your current stat by 100 or 150, because the bigger stat value is, the less efficient it is. This means that you have to count all the single stat increases and sum up them. The order of calculating doesn't matter.
*The value is a damage multiplier, eg. 1.18. If you want to count damage increase percent, use ''C/B x 100% - 100''.
*If you are calculating Skill Damage, Critical Damage or Damage Dealt to Boss Monsters, the value is a damage multiplier, eg. 1.18. If you want to count damage increase percent, use ''S/B x 100% - 100''.


===Additional Damage===
===Additional Damage===