Burning Rush: Difference between revisions

no edit summary
(Unless it's noted, it needs 40 MP to actually be used.)
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| [[Image:RActive1.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
| '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
|}
|}
<br>
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
|-
|-
| [[Raven]]
| [[Raven]]
| <center>Lv1</center>
| align=center | Lv.1
| <center>15SP</center>
| align=center | 15 SP
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Damage<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Noted'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1(M)</center>
{{!}} 1 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
{{!}} align=center {{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>200%</center>
{{!}} align=center {{!}} 40 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
{{!}} align=center {{!}} 40 MP/s
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3 Seconds</center>
{{!}} align=center {{!}} 10 MP
{{!}} align=center {{!}} 2.5 MP/s
{{!}} align=center {{!}} 3 Seconds
{{!}}}
{{!}}}


== [[Skill Note]]  ==
== [[Skill Note]]  ==
'''Name:''' The Running Man(NA) / Exciting Jog(KR)
'''Name:''' The Running Man (NA) / (신나는 달리기-"Exciting Jog")


'''Description:''' 10MP per initial use and 75% less MP is used per second.
'''Description:''' Decreases MP cost of Initial cast to 10 MP and Continuous usage by 75%.
*Approximately 2.5MP per second.
*More speed while activated.
*More speed while activated.
<br>


== Tips and Details ==
== Tips and Details ==
Line 48: Line 57:
**For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
**For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
*Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.
*Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.
**In the 3/29/12 KR patch, [[Burning Rush]] has been given a 3 Second cooldown.
<br>
 
== Updates ==
*3/29/2012 KR
** Added cooldown time.
<br>


{{RaSkills}}
{{RaSkills}}


[[Category:Raven_Skills]]
[[Category:Raven_Skills]]
1,089

edits