Grand Cross: Difference between revisions

→‎Tips and Details: Commenting out max damage for now until further testing, can't be accurate if the understanding of the hit count was off. I'm currently working on checking if the Z-axis blasts even deal damage (ie in 11-6).
(→‎Tips and Details: Commenting out max damage for now until further testing, can't be accurate if the understanding of the hit count was off. I'm currently working on checking if the Z-axis blasts even deal damage (ie in 11-6).)
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== Tips and Details ==
== Tips and Details ==
*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
*Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
<!--*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage.
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage.
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage.
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage.
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait.
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait.-->
*Small monsters will only receive four hits from the "Explosion".
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*MP Cost reduction also applies to charging.
*MP Cost reduction also applies to charging.
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