Tempest: Difference between revisions

639 bytes added ,  23 June 2019
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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|-
| [[File:TempestR1.png|54px]]<br>[[File:TempestR2.png|54px]]
| [[File:TempestR1.png|54px]]<br />[[File:TempestR2.png|54px]]
| {{SkillType|SA|B}}  
| {{SkillType|SA|B}} Press the skill key to charge. You will be able to move and cast another skills. While charging, Tempest's damage will increase by 1.1 times per second (max 5 seconds). You can charge for additional 5 seconds, but the damage won't increase anymore. Upon releasing the skill, Rena unleashes a blast and wind gusts that will track the enemies. If you don't use it in 10 seconds after the charge, the skill will be cancelled.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Charge !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | MP Recovery<br>if Not Used !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Charge !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! - !! - !! Damage Increase Per Second !! Max Damage Increase !! Duration !! - !! -
! Blast !! Whirlwinds !! Damage Increase Per Second !! Max Damage Increase !! Duration !! Blast !! Whirlwinds
|-
|-
| align="left" | 95 || rowspan=2 | 1414% || rowspan=2 | 210% || rowspan=2 | +10% || rowspan=2 | +50% || rowspan=2 | 10 Seconds || rowspan=2 | ?? ||  rowspan=2 | ?? ||  rowspan=2 | 300 MP || rowspan=2 | 50% MP || 22 Seconds
| align="left" | 95 || rowspan=2 | 1414% || rowspan=2 | 210% || rowspan=2 | +10% || rowspan=2 | +50% || rowspan=2 | 10 Seconds || rowspan=2 | ?? ||  rowspan=2 | ?? ||  rowspan=2 | 300 MP || 22 Seconds
|-
|-
| align="left" | [Enhanced] || 17 Seconds
| align="left" | [Enhanced] || 17 Seconds
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! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! - !! -
! Blast !! Whirlwinds
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|-
| align="left" | 95 ||  rowspan=2 | 511% ||  rowspan=2 | 76%
| align="left" | 95 ||  rowspan=2 | 511% ||  rowspan=2 | 76%
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==Tips and Details==
==Tips and Details==
=== NA ===
*'''Tempest''' can deal {{formatnum:{{#expr: 162*25 + 1920*2 + 3683}}}}% ({{formatnum:{{#expr: 46*25 + 549*2 + 1053}}}}% in PvP) Physical Damage, assuming all hits connect.
*'''Tempest''' can deal {{formatnum:{{#expr: 162*25 + 1920*2 + 3683}}}}% ({{formatnum:{{#expr: 46*25 + 549*2 + 1053}}}}% in PvP) Physical Damage, assuming all hits connect.
**'''Heavy Tempest''' can deal {{formatnum:{{#expr: (162*25 + 1920*2 + 3683)*1.44}}}}% ({{formatnum:{{#expr: (46*25 + 549*2 + 1053)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
**'''Heavy Tempest''' can deal {{formatnum:{{#expr: (162*25 + 1920*2 + 3683)*1.44}}}}% ({{formatnum:{{#expr: (46*25 + 549*2 + 1053)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
*Since the Storm Charge hits begin immediately upon using the skill, it is best to use the skill point-blank to maximize damage dealt.  
*Since the Storm Charge hits begin immediately upon using the skill, it is best to use the skill point-blank to maximize damage dealt.  
*The final stomp executes with a bit of a delay after the second kick and just barely launches targets but has a large amount of recovery frames that make it impossible to continue a combo after using the attack. Be wary of using it in Henir or other times when knockdown is undesirable.
*The final stomp executes with a bit of a delay after the second kick and just barely launches targets but has a large amount of recovery frames that make it impossible to continue a combo after using the attack. Be wary of using it in Henir or other times when knockdown is undesirable.
=== KR ===
*This skill doesn't show up as a buff but upon using it, Rena will be surrounded by light green clouds. When the skill is fully charged (after 5 seconds), the clouds will blink. After 10 seconds, they will disappear.
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