Sweep Rolling: Difference between revisions

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**Eve cannot be hit for a short moment when she releases the triangle.
**Eve cannot be hit for a short moment when she releases the triangle.
**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|'''Frozen''']] will still cancel it.
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around {{formatnum:{{#expr: 423*1.375}}}}% damage with '''[Enhanced]''').
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around {{formatnum:{{#expr: 423*1.375}}}}% damage with '''[Enhanced]''').
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423*18}}}}% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423 + (423*1.023) + (423*1.047) + (423*1.069) + (423*1.092) + (423*1.115) + (423*1.14) + (423*1.163) + (423*1.187) + (423*1.21) + (423*1.234) + (423*1.258) + (423*1.279) + (423*1.303) + (423*1.326) + (423*1.35) + (423*1.369) + (423*1.375)}}}}% Magical Damage if it is charged the entire time.
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423 + (423*1.023) + (423*1.047) + (423*1.069) + (423*1.092) + (423*1.115) + (423*1.14) + (423*1.163) + (423*1.187) + (423*1.21) + (423*1.234) + (423*1.258) + (423*1.279) + (423*1.303) + (423*1.326) + (423*1.35) + (423*1.369) + (423*1.375)}}}}% Magical Damage if it is charged the entire time.
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423*18}}}}% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
**Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much.
**Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
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