Sweep Rolling: Difference between revisions

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**Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much.
**Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much.
**Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place.
**Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place.
**When using [[Code: Recovery - Breaker]] or after unlocking [[Evolution]] however, simply releasing the skill with a field is far more effect in damage due to the additional bonuses to force fields provided by those skills.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
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