Mega Electron Ball: Overpower: Difference between revisions

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**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Overpower''' can deal up to {{formatnum:{{#expr: 410 + 1280}}}}% ({{formatnum:{{#expr: 164 + 511}}}}% in PvP) Magical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% ({{formatnum:{{#expr:  (164 + 511) *1.2}}}}% in PvP) Magical Damage.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Overpower''' can deal up to {{formatnum:{{#expr: 410 + 1280}}}}% ({{formatnum:{{#expr: 164 + 511}}}}% in PvP) Magical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% ({{formatnum:{{#expr:  (164 + 511) *1.2}}}}% in PvP) Magical Damage.
**If the '''[Enhanced]''' effect triggers and you have a summon out, the skill can deal a maximum total of {{formatnum:{{#expr: (410 + 1280)*4}}}}% ({{formatnum:{{#expr: (164 + 511)*4}}}}% in PvP) Magical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (410 + 1280)*4*1.2}}}}% ({{formatnum:{{#expr:  (164 + 511)*4*1.2}}}}% in PvP) Magical Damage.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
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