Injection Stigma: Difference between revisions
no edit summary
No edit summary |
|||
Line 135: | Line 135: | ||
== Tips and Details == | == Tips and Details == | ||
*Only the '''Overflowing Evil Blow''' deals hitstun. | *Only the '''Overflowing Evil Blow''' deals hitstun. | ||
*The initial hit is considered a magic projectile and can be partially reflected (like [[Yama Raja]]'s orbs) or absorbed. | *The initial hit is considered a magic projectile and can be partially reflected (like [[Yama Raja]]'s orbs) or absorbed. | ||
* | *Due to its quick casting animation and passive hits, this skill provides a decent amount of Awakening Charge quickly and allows you to stack '''Demonic Injection''' from [[Overflowing Blood]] more easily. | ||
===NA=== | |||
*'''Injection Stigma''''s initial cast will deal {{formatnum:{{#expr: (57*4)*1.4}}}}% ({{formatnum:{{#expr: (14*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | |||
**Additionally, the '''Evil Attack''' part can deal a total of up to {{formatnum:{{#expr: 37*10}}}}% ({{formatnum:{{#expr: 8*10}}}}% in PvP) Physical Damage if all hits connect, or {{formatnum:{{#expr: 37*14}}}}% ({{formatnum:{{#expr: 8*14}}}}% in PvP) with the '''Killing Blow (1)''' trait. | |||
*Due to its quick casting animation and passive hits, this skill helps quickly building your Gale gauge effectively. | |||
===KR=== | |||
*'''Injection Stigma''''s initial cast will deal {{formatnum:{{#expr: (147*4)*1.4}}}}% ({{formatnum:{{#expr: (37*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | |||
**Additionally, the '''Evil Attack''' part can deal a total of up to {{formatnum:{{#expr: 80*10}}}}% ({{formatnum:{{#expr: 20*10}}}}% in PvP) Physical Damage if all hits connect, or {{formatnum:{{#expr: 80*14}}}}% ({{formatnum:{{#expr: 20*14}}}}% in PvP) with the '''Killing Blow (1)''' trait. | |||
<br> | <br> | ||