Eve: Difference between revisions
→Combos
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Shironsaki (talk | contribs) (→Combos) |
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width = " | ! width="25%" | Combo | ||
! Description | ! width="50%" | Description | ||
! width="25%" | Damage | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} | ||
| Basic 5 hit combo that knocks down at the final hit. | | Basic 5 hit combo that knocks down at the final hit. | ||
| | |||
{{CZ}} 100% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 150% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage x2 | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}} {{CZ}} {{CZ}} {{CX}} | ||
| Basic 3 hit combo followed by a slap that will turn the enemy around. | | Basic 3 hit combo followed by a slap that will turn the enemy around. | ||
| | |||
{{CZ}} 100% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 150% Phy. Damage <br> | |||
{{CX}} 150% Phy. Damage | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CD}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CD}} {{CZ}} | ||
| Basic 3 hit combo followed by a spear that will launch an opponent upwards. | | Basic 3 hit combo followed by a spear that will launch an opponent upwards. | ||
| | |||
{{CZ}} 100% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 150% Phy. Damage <br> | |||
{{CD}}{{CZ}} 150% Mag. Damage | |||
|- | |- | ||
| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| Basic magic combo where Eve fires 2 Electron Balls and ends with an Electron Triangle that will knockdown. | | Basic magic combo where Eve fires 2 Electron Balls and ends with an Electron Triangle that will knockdown. | ||
| | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CX}} 200% Mag. Damage | |||
|- | |- | ||
| {{CX}} {{CX}} {{CR}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CR}} {{CX}} {{CX}} | ||
| Basic ranged combo where Eve fires 2 Electron Balls and have her drones move in both directions horizontally and ends with a rotation that knocks down. | | Basic ranged combo where Eve fires 2 Electron Balls and have her drones move in both directions horizontally and ends with a rotation that knocks down. | ||
| | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CR}}{{CX}} 150% Phy. Damage <br> | |||
{{CX}} 100 Phy. Damage x2 | |||
|- | |- | ||
| {{CX}} {{CX}} {{CD}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CD}} {{CX}} {{CX}} | ||
| Basic ranged combo where Eve fires 2 Electron Balls and have her drones move in both directions vertically and ends with a rotation that knocks down. | | Basic ranged combo where Eve fires 2 Electron Balls and have her drones move in both directions vertically and ends with a rotation that knocks down. | ||
| | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br> | |||
{{CD}}{{CX}} 150% Phy. Damage <br> | |||
{{CX}} 100 Phy. Damage (x2) | |||
|- | |- | ||
| {{CU}} {{CZ}} | | {{CU}} {{CZ}} | ||
| Single jump attack. | | Single jump attack. | ||
| | |||
{{CU}} <br> | |||
{{CZ}} 100% Phy. Damage | |||
|- | |- | ||
| {{CU}} {{CX}} | | {{CU}} {{CX}} | ||
| Single jump attack that will knock down. | | Single jump attack that will knock down. | ||
| | |||
{{CU}} <br> | |||
{{CX}} 100% Phy. Damage x2 | |||
|- | |- | ||
| {{CDR}} {{CZ}} | | {{CDR}} {{CZ}} | ||
| Dash attack where Eve forms a spear and stabs the opponent, knocking them down and pushing them back for a small distance. | | Dash attack where Eve forms a spear and stabs the opponent, knocking them down and pushing them back for a small distance. | ||
| | |||
{{CDR}} <br> | |||
{{CZ}} 157% Mag. Damage | |||
|- | |- | ||
| {{CDR}} {{CX}} | | {{CDR}} {{CX}} | ||
| Dash magical attack where Eve fires one Electron Ball upwards while launching opponents with it. | | Dash magical attack where Eve fires one Electron Ball upwards while launching opponents with it. | ||
| | |||
{{CDR}} <br> | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage | |||
|- | |- | ||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | ||
| Dash jump combo that will knock down on the final hit. | | Dash jump combo that will knock down on the final hit. | ||
| | |||
{{CDR}}{{CU}} <br> | |||
{{CZ}} 100% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 160 Phy. Damage | |||
|- | |- | ||
| {{CDR}} {{CU}} {{CX}} | | {{CDR}} {{CU}} {{CX}} | ||
| Dash jump magical attack where Eve fires one Electron Ball. | | Dash jump magical attack where Eve fires one Electron Ball. | ||
| | |||
{{CDR}}{{CU}}<br> | |||
{{CX}} 75% Mag. Damage + 125% Mag. Damage | |||
|} | |} | ||
<br> | <br> | ||
==Skills== | ==Skills== | ||