Rising Slash: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
|||
Line 68: | Line 68: | ||
| width="40" | [[File:RMPowerflow.png]] | | width="40" | [[File:RMPowerflow.png]] | ||
| align="center" width="150" | [[Mana Flow]] | | align="center" width="150" | [[Mana Flow]] | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=4 | Mode !! colspan=8 | Regular | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=4 | Normal !! colspan=4 | Destruction | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Per Blade !! colspan=2 | Max !! colspan=2 | Per Blade !! colspan=2 | Max | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Normal !! Useful !! Normal !! Useful !! Normal !! Useful !! Normal !! Useful | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 385*5}}}}% || {{formatnum:{{#expr: 385*8*0.8}}}}% || {{formatnum:{{#expr: 385*5*6}}}}% || {{formatnum:{{#expr: 385*8*0.8*6}}}}% || {{formatnum:{{#expr: 385*5*1.5}}}}% || {{formatnum:{{#expr: 385*8*0.8*1.5}}}}% || {{formatnum:{{#expr: 385*5*6*1.5}}}}% || {{formatnum:{{#expr: 385*8*0.8*6*1.5}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 138*5}}}}% || {{formatnum:{{#expr: 138*8*0.8}}}}% || {{formatnum:{{#expr: 138*5*6}}}}% || {{formatnum:{{#expr: 138*8*0.8*6}}}}% || {{formatnum:{{#expr: 138*5*1.5}}}}% || {{formatnum:{{#expr: 138*8*0.8*1.5}}}}% || {{formatnum:{{#expr: 138*5*6*1.5}}}}% || {{formatnum:{{#expr: 138*8*0.8*6*1.5}}}}% | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Due to the skill summoning 3 blades both in front and behind [[Elsword]], it is nearly impossible to land all 6 on anything but [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] or [[11-4|Debrian Nasod Carrier]]. Most enemies can be hit by 2 blades fairly easily however. | |||
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets. | *Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets. | ||
<br> | <br> |