Low Kick: Difference between revisions

225 bytes added ,  18 July 2019
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*The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required.
*The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations.
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== Old Version ==
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*In the past, '''Low Kick''' was an active that had Rena kick, creating a gust of wind, targets hit by it would be inflicted with Broken Leg and be unable to run.
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