Rakshasa Inferno/ModA: Difference between revisions

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| {{SkillText|Haste|80}} || 20 Seconds || {{SkillText|Empowered|120}}
| {{SkillText|Haste|80}} || 20 Seconds || {{SkillText|Empowered|120}}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ara}}"
! Normal !! Empowered
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! {{PvE}}
| {{formatnum:{{#expr: 710*9 + 912*9}}}}% || {{formatnum:{{#expr: 1.2*(710*9 + 912*9)}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 257*9 + 329*9}}}}% || {{formatnum:{{#expr: 1.2*(257*9 + 329*9)}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*This skill deals much less damage on a Super Armored player-sized target than its original version.
*This skill deals much less damage on a Super Armored player-sized target than its original version.
**However, when an enemy can be launched, it deals roughly half more damage in PvE and slightly more damage in PvP, making this skill more efficient for PvP.
**However, when an enemy can be launched, it deals a bit more damage in PvE and slightly more damage in PvP in certain situations, making this skill more efficient for PvP.
*This version has got a sour spot, when a Super Armored player-sized target is hit while you are stick to it. This makes this skill include only a few hits.
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