Impact Detonation: Difference between revisions

no edit summary
No edit summary
Line 32: Line 32:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shots 1-2 !! Shots 3-5 !! Final Blast
! Shots 1-2 !! Shots 3-5 !! Final Blast !! Shots 1-2 !! Shots 3-5 !! Final Blast
|-
|-
| align="left" | 30 || 844% || 247% || 965% || rowspan=2 | 3 ~ 6 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
| align="left" | 30 || 844% || 247% || 965% || rowspan=2 | 2 || rowspan=2 | 0 ~ 3 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | [Enhanced] || 1013% || 296% || 1158%
| align="left" | [Enhanced] || 1013% || 296% || 1158%
Line 64: Line 64:
|-
|-
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 56 MP
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 56 MP
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 3 Enhanced Cannonballs
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}% || {{formatnum:{{#expr: (1013*2 + 296*3 + 1158)*1.44}}}}%
| {{formatnum:{{#expr: (1013*2 + 296*3*1.02 + 1158)*1.2 round2}}}}% || {{formatnum:{{#expr: (1013*2 + 296*3*1.02 + 1158)*1.44*1.2 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}% || {{formatnum:{{#expr: (386*2 + 113*3 + 440)*1.44}}}}%
| {{formatnum:{{#expr: (386*2 + 113*3*1.02 + 440)*1.2 round2}}}}% || {{formatnum:{{#expr: (386*2 + 113*3*1.02 + 440)*1.44*1.2 round2}}}}%
|}
|}
<br>
<br>
Line 78: Line 95:


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Impact Detonation''' can deal up to {{formatnum:{{#expr:  1013*2 + 296*3 + 1158}}}}% ({{formatnum:{{#expr:  386*2 + 113*3 + 440}}}}% in PvP) Magical Damage, consuming 6 cannonballs. With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (1013*2 + 296*3 + 1158)*1.44}}}}% ({{formatnum:{{#expr:  (386*2 + 113*3 + 440)*1.44}}}}% in PvP) Magical Damage.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]].
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
ElEditors, Administrators
122,516

edits