Magical Makeup: Difference between revisions

(Cleaning this up juuuust a bit)
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**{{CDRU}}{{CX}}and {{CDR}}{{CX}} 's energy balls are larger than their fireball or [[Magical Staff]] energy ball counterparts, but are oddly weaker than the [[Magical Staff]] energy balls.
**{{CDRU}}{{CX}}and {{CDR}}{{CX}} 's energy balls are larger than their fireball or [[Magical Staff]] energy ball counterparts, but are oddly weaker than the [[Magical Staff]] energy balls.
*Due to the increased hit count, energy balls are excellent for giving you a lot of MP, though must be used with caution in PvP for also giving your opponents a lot of MP.
*Due to the increased hit count, energy balls are excellent for giving you a lot of MP, though must be used with caution in PvP for also giving your opponents a lot of MP.
*The energy balls are still magical damage, which due to this path focusing on physical attack power causes them to be extremely weak compared to your staff attacks. Energy balls should thus only be used for MP gain, not to deal any damage.
*The skill's effect is nearly impossible to cancel out. It will be active even if it gets canceled by dungeon progression or by an attack, as long as the skill registers as being activated. (Which can be confirmed by looking at the white text on the bottom left corner)
*The skill's effect is nearly impossible to cancel out. It will be active even if it gets canceled by dungeon progression or by an attack, as long as the skill registers as being activated. (Which can be confirmed by looking at the white text on the bottom left corner)
*If used when under the effects of a big head potion, Aisha's head size will return to normal, but the lowered jump height will still be in effect until it wears off normally.
*If used when under the effects of a big head potion, Aisha's head size will return to normal, but the lowered jump height will still be in effect until it wears off normally.
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