Sharp Fall: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 64: Line 64:
|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awakened
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Empowered !! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 650 + 2559}}}}% → {{formatnum:{{#expr: 650 + 4514}}}}% || {{formatnum:{{#expr: (650 + 2559)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% || {{formatnum:{{#expr: 650 + 2559*1.35}}}}% → {{formatnum:{{#expr: 650 + 4514*1.35}}}}% || {{formatnum:{{#expr: (650 + 2559*1.35)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514*1.35)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 230 + 905}}}}% → {{formatnum:{{#expr: 230 + 1597}}}}% || {{formatnum:{{#expr: (230 + 905)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597)*1.2}}}}% || {{formatnum:{{#expr: 230 + 905*1.35}}}}% → {{formatnum:{{#expr: 230 + 1597*1.35}}}}% || {{formatnum:{{#expr: (230 + 905*1.35)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597*1.35)*1.2}}}}%
|}
|}
<br>
<br>
Line 70: Line 87:
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
*'''[Enhanced] Sharp Fall''' can deal up to {{formatnum:{{#expr: 650 + 4514}}}}% ({{formatnum:{{#expr: 230 + 1597}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: 650 + (4514*1.35)}}}}% ({{formatnum:{{#expr: 230 + (1597*1.35)}}}}% in PvP) Physical Damage.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% ({{formatnum:{{#expr: (230 + 1597)*1.2}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: (650 + (4514*1.35))*1.2}}}}% ({{formatnum:{{#expr: (230 + (1597*1.35))*1.2}}}}% in PvP) Physical Damage.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
ElEditors, Administrators
122,809

edits