Sharp Fall: Difference between revisions
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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Normal !! colspan=2 | Awakened | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! Empowered !! Normal !! Empowered | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 650 + 2559}}}}% → {{formatnum:{{#expr: 650 + 4514}}}}% || {{formatnum:{{#expr: (650 + 2559)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% || {{formatnum:{{#expr: 650 + 2559*1.35}}}}% → {{formatnum:{{#expr: 650 + 4514*1.35}}}}% || {{formatnum:{{#expr: (650 + 2559*1.35)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514*1.35)*1.2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 230 + 905}}}}% → {{formatnum:{{#expr: 230 + 1597}}}}% || {{formatnum:{{#expr: (230 + 905)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597)*1.2}}}}% || {{formatnum:{{#expr: 230 + 905*1.35}}}}% → {{formatnum:{{#expr: 230 + 1597*1.35}}}}% || {{formatnum:{{#expr: (230 + 905*1.35)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597*1.35)*1.2}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. |