Spinning Crescent: Difference between revisions

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| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 9.6 Seconds
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 9.6 Seconds
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Heavy
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! {{PvE}}
| {{formatnum:{{#expr: 242*15}}}}% || {{formatnum:{{#expr: (242*15)*1.44}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 97*15}}}}% || {{formatnum:{{#expr: (97*15)*1.44}}}}%
|}
|}
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==Tips and Details==
== Tips and Details ==
*'''[Enhanced] Spinning Crescent''' can deal {{formatnum:{{#expr: 242*15}}}}% ({{formatnum:{{#expr: 97*15}}}}% in PvP) Physical Damage, assuming all hits connect.
** '''Heavy [Enhanced] Spinning Crescent''' can deal up to {{formatnum:{{#expr: (242*15)*1.44}}}}% ({{formatnum:{{#expr: (97*15)*1.44}}}}% in PvP) Physical Damage.
*While the wind projectile doesn't push enemies a lot, the hitbox is wide enough to hit even small Super Armor enemies fully with the right positioning.
*While the wind projectile doesn't push enemies a lot, the hitbox is wide enough to hit even small Super Armor enemies fully with the right positioning.
*The projectile passes through objects like walls and doors.
*The projectile passes through objects like walls and doors.
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== Trivia ==
*'''Spinning Crescent''' bears a resemblance to [[Crescent Kick]]'s old skill note which slowed down each wave and allowed them to do multiple hits.
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