Karma: Difference between revisions

404 bytes added ,  30 July 2019
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| [Enhanced] || 24 Seconds || [Enhanced] || 19.2 Seconds
| [Enhanced] || 24 Seconds || [Enhanced] || 19.2 Seconds
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== Total Damage (07/04/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Hunter's Ability]]
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Heavy !! Normal !! Heavy
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! {{PvE}}
| {{formatnum:{{#expr: 2019*14}}}}% || {{formatnum:{{#expr: 2019*14*1.44}}}}%
| {{formatnum:{{#expr: 2019*14*1.2}}}}% || {{formatnum:{{#expr: 2019*14*1.44*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 510*14}}}}% || {{formatnum:{{#expr: 510*14*1.44}}}}%
| {{formatnum:{{#expr: 510*14*1.2}}}}% || {{formatnum:{{#expr: 510*14*1.44*1.2}}}}%
|}
|}
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*'''Karma''' can do a total of {{formatnum:{{#expr: 2019*14}}}}% ({{formatnum:{{#expr: 730*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2019*14)*1.44}}}}% ({{formatnum:{{#expr: (730*14)*1.44}}}}% in PvP) Physical Damage.
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