Particle Prism: Difference between revisions

no edit summary
m (Text replacement - "DP Skill Recovery" to "DP Recovery Skill")
No edit summary
Line 3: Line 3:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill3.png]]
| [[File:AddSkill3.png]]
| {{SkillType|SA|T}} Cast a prism that slows movement of all enemies who become trapped inside.
| {{SkillType|SA|T}} Install a dynamo dummy that sets up a prism that slows down movement. A space field is generated at the front and back of the prism that cannot be passed through.
|-
|-
|
|
| {{SkillText|DP Recovery Skill|24}}
| {{SkillText|DP Recovery Skill|24}}
{{SkillText|DMP Usage|1|Particle Prism}}
{{SkillText|DMP Usage|1|Particle Prism}}
{{SkillText|True|1.2}}
{{SkillText|True|1.2}}
|}
|}
Line 37: Line 36:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Level Required !! rowspan="2" | Prism Damage<br>(Magical) !! colspan="2" | [[Status Effects/Move Slowdown|Move Slowdown]] !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown
! rowspan=3 | Level Required !! rowspan=3 | Prism Unfold<br>(Magical) !! colspan=3 | [[Status Effects/Move Slowdown|Move Slowdown]] !! rowspan=3 | Prism Duration !! rowspan=3 | MP Usage !! rowspan=3 | DP Recovery !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Movement/Jump Speed Decrease<br>(With 1 DMP) !! Duration
! colspan=2 | Movement/Jump Speed Decrease !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! With DMP
|-
|-
| align="left" | 15 || 2092% || rowspan=2 | 69% (81%) || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
| align="left" | 15 || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 2510%
| align="left" | [Enhanced] || 2510%
Line 49: Line 50:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Level Required !! Prism Damage (Magical)
! Level Required !! Prism Unfold (Magical)
|-
|-
| align="left" | 15 || 705%
| align="left" | 15 || 705%
Line 62: Line 63:
! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism
! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
! Attribute Effect !! Cooldown !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Add}}"
! Cooldown
|-
|-
| {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}}
| {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}}
Line 72: Line 71:
== Tips and Details ==
== Tips and Details ==
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]]
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]]
*If the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]] or use a 'pass' type combo.
*Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as [[Roll]] or [[Teleport]].
**The skill itself does not fully trap targets. If the target can double jump or have enough Jump Speed, they can jump out of the prism. If the prism is placed on a platform, the target to drop out of it with the {{CD}} button.
*The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate.
**However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
*Before the 02/04/2016 KR Patch, this skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent.
*Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
*Using the skill second time (via either [[Seal of Time]] or triggering [[Time Control]]), will cause the previous prism to disappear.
**A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
**The glitched prism can still be seen on the opponent's client.
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
<br>
<br>
ElEditors, Administrators
16,042

edits