|
|
Line 1: |
Line 1: |
| <div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|300}}</div> | | <div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|300}}</div> |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 0px;" |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal.png]] <br />
| | | [[Image:SpectroElCrystal.png]] <br /> |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode". | | | colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode". |
| |} | | |} |
|
| |
|
| <Br> | | <br> |
| == Requirements == | | == Requirements == |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 1px; background-color:#FF93AE;" |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| | ! Class |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| | ! Master |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| | ! SP Requirement |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
| | ! Skill Requirement |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Prequisite For''' | | ! Skill Prequisite For |
| |-
| | |- align="center" |
| | [[Code Electra]] | | | [[Code Electra]] |
| | <center>Lv5</center> | | | Lv5 |
| | <center>40 SP</center> | | | 40 SP |
| | <center>[[Skill Quest]]</center> | | | [[Skill Quest]] |
| | <center>[[Spectrum Dynamics]]</center> | | | [[Spectrum Dynamics]] |
| |} | | |} |
|
| |
|
| <br> | | <br> |
|
| |
|
| == Amplify Mode ==
| | = Amplify Mode = |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 0px;" |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal01.png]] <br />
| | | [[Image:SpectroElCrystal01.png]] <br /> |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage. | | | colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage. |
| |} | | |} |
|
| |
|
Line 35: |
Line 35: |
| ===Skill Information=== | | ===Skill Information=== |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" |
| | |- style="border-style: solid; border-width: 1px; background-color:#FF93AE;" |
| | ! Skill Level |
| | ! Beam Diameter <br>Increase |
| | ! Electron Ball <br>Size Increase |
| | ! Beam/Electron Ball <br>Damage Increase |
| | ! Duration |
| | ! MP Usage |
| | ! Cooldown |
| | |- align="center" |
| | | align="left" | 1 |
| | | rowspan="7" | 50% |
| | | rowspan="7" | 30% |
| | | rowspan="7" | 20% |
| | | 13s |
| | | rowspan="7" | 30MP |
| | | rowspan="7" | 30 Seconds |
| |- | | |- |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level
| | | 2 |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase
| | | align="center" | 16 Seconds |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Increase
| |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Increase
| |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
| |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
| |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown
| |
| | |
| |-
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 1
| |
| | rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 50%
| |
| | rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30%
| |
| | rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 20%
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 13s
| |
| | rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30MP
| |
| | rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds | |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px;" | 2 | | | 3 |
| | align="center" style="border-style: solid; border-width: 1px;" | 16 Seconds | | | align="center" | 19 Seconds |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px;" | 3 | | | 4 |
| | align="center" style="border-style: solid; border-width: 1px;" | 19 Seconds | | | align="center" | 22 Seconds |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px;" | 4 | | | 5(M) |
| | align="center" style="border-style: solid; border-width: 1px;" | 22 Seconds | | | align="center" | 25 Seconds |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px;" | 5(M) | | | 6 |
| | align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds | | | align="center" | 26 Seconds |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px;" | 6
| | | 7 |
| | align="center" style="border-style: solid; border-width: 1px;" | 26 Seconds
| | | align="center" | 27 Seconds |
| |-
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 7
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 27 Seconds | |
| | |
| |} | | |} |
|
| |
|
| <br> | | <br> |
|
| |
|
| == Spectrum Mode ==
| | = Spectrum Mode = |
| {| cellpadding="7" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 0px;" |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal02.png]] <br />
| | | [[Image:SpectroElCrystal02.png]] <br /> |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. | | | colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. |
| |} | | |} |
|
| |
|
Line 85: |
Line 83: |
| === Skill Information === | | === Skill Information === |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 1px; background-color:#FF93AE;" |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]]
| | ! Skill Level<br>[[Spectrum Dynamics]] |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Multiplication | | ! Beam/Electron Ball <br>Multiplication |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease | | ! Beam Diameter <br>Decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Decrease | | ! Electron Ball <br>Size Decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Decrease | | ! Beam/Electron Ball <br>Damage Decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease | | ! Hit MP <br>recovery decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration | | ! Duration |
| |- | | |- align="center" |
| | align="center" style="border-style: solid; border-width: 1px;" | 5
| | | align="left"| 5 |
| | align="center" style="border-style: solid; border-width: 1px;" | 3
| | | 3 |
| | align="center" style="border-style: solid; border-width: 1px;" | -20%
| | | -20% |
| | align="center" style="border-style: solid; border-width: 1px;" | -20%
| | | -20% |
| | align="center" style="border-style: solid; border-width: 1px;" | -55%
| | | -55% |
| | align="center" style="border-style: solid; border-width: 1px;" | -55%
| | | -55% |
| | align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
| | | 25 Seconds |
| |} | | |} |
|
| |
|
| <br> | | <br> |
|
| |
|
| == Induction Mode ==
| | = Induction Mode = |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 0px;" |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:InductionMode.png]]
| | | [[Image:InductionMode.png]] |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once. | | | colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once. |
| When targets are not within homing range, the lasers will scatter out randomly. | | When targets are not within homing range, the lasers will scatter out randomly. |
| |} | | |} |
Line 116: |
Line 114: |
| === Skill Information === | | === Skill Information === |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 1px; background-color:#FF93AE;" |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Hyper Optical Research]]
| | ! Skill Level <br>[[Hyper Optical Research]] |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beams/Electron Ball Damage Decrease | | ! Beams/Electron Ball <br>Damage Decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Penetration Electrons Damage Decrease | | ! Penetration Electrons <br>Damage Decrease |
| ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration | | ! Duration |
| |- | | |- align="center" |
| | align="center" style="border-style: solid; border-width: 1px;" | 5
| | | align="left" | 5 |
| | align="center" style="border-style: solid; border-width: 1px;" | -45%
| | | -45% |
| | align="center" style="border-style: solid; border-width: 1px;" | -0%
| | | -0% |
| | align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
| | | 25 Seconds |
| |} | | |} |
|
| |
|
| <br> | | <br> |
|
| |
|
| == Fusion Mode ==
| | = Fusion Mode = |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- style="border-style: solid; border-width: 0px;" |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Fusion2.png]]
| | | [[Image:Fusion2.png]] |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]] affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit. | | | colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit. |
| |} | | |} |
|
| |
|
| <br> | | <br> |
| === Skill Information === | | === Skill Information === |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="24%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" |
| {{!}}-
| | |- style="border-style: solid; border-width: 1px; background-color:#FF93AE;" |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Skill Level<br>[[Energetic Heart]]'''
| | ! Skill Level [[Energetic Heart]] |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Number of Extra Boost'''
| | ! Number of Extra Boost |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Multiplication'''
| | ! Beam/Electron Ball Multiplication |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Diameter Increased'''
| | ! Beam/Electron Ball Diameter Increased |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Damage Decrease'''
| | ! Beam/Electron Ball Damage Decrease |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Penetration Electrons Damage Decrease'''
| | ! Penetration Electrons Damage Decrease |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Duration'''
| | ! Duration |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''MP Usage'''
| | ! MP Usage |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Cooldown'''
| | ! Cooldown |
| {{!}}-
| | |- align="center" |
| {{!}} 1
| | | align="left" | 1 |
| {{!}} align="center" rowspan="1" {{!}} +1
| | | +1 |
| {{!}} align="center" rowspan="5" {{!}} 3
| | | rowspan="5" | 3 |
| {{!}} align="center" rowspan="5" {{!}} 20%
| | | rowspan="5" | 20% |
| {{!}} align="center" rowspan="5" {{!}} -75%
| | | rowspan="5" | -75% |
| {{!}} align="center" rowspan="5" {{!}} -50%
| | | rowspan="5" | -50% |
| {{!}} align="center" rowspan="1" {{!}} 12 Seconds
| | | 12 Seconds |
| {{!}} align="center" rowspan="5" {{!}} 150MP
| | | rowspan="5" | 150MP |
| {{!}} rowspan="5" {{!}} 30 Seconds
| | | rowspan="5" | 30 Seconds |
| {{!}}-
| | |- |
| {{!}} 2
| | | 2 |
| {{!}} align="center" rowspan="2" {{!}} +2
| | | align="center" rowspan="2" | +2 |
| {{!}} align="center" {{!}} 14 Seconds
| | | align="center" | 14 Seconds |
| {{!}}-
| | |- |
| {{!}} 3
| | | 3 |
| {{!}} align="center" {{!}} 16 Seconds
| | | align="center" | 16 Seconds |
| {{!}}-
| | |- |
| {{!}} 4
| | | 4 |
| {{!}} align="center" rowspan="2" {{!}} +3
| | | align="center" rowspan="2" | +3 |
| {{!}} align="center" {{!}} 18 Seconds
| | | align="center" | 18 Seconds |
| {{!}}-
| | |- |
| {{!}} 5 (M)
| | | 5 (M) |
| {{!}} align="center" {{!}} 20 Seconds
| | | align="center" | 20 Seconds |
| {{!}}}
| | |} |
| | | <headertabs/> |
| <br> | | <br> |
|
| |
|