El Crystal Spectrum: Difference between revisions

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m (Prerequisite fits better as to actually differentiate between the two columns.)
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<div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|300}}</div>
<div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 0px;"
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal.png]] <br />
| [[Image:SpectroElCrystal.png]] <br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".
| colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".
|}
|}


<Br>
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
! Class
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
! Master
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
! SP Requirement
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
! Skill Requirement
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Prequisite For'''
! Skill Prequisite For
|-
|- align="center"
| [[Code Electra]]
| [[Code Electra]]
| <center>Lv5</center>
| Lv5
| <center>40 SP</center>
| 40 SP
| <center>[[Skill Quest]]</center>
| [[Skill Quest]]
| <center>[[Spectrum Dynamics]]</center>
| [[Spectrum Dynamics]]
|}
|}


<br>
<br>


== Amplify Mode ==
= Amplify Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 0px;"
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal01.png]] <br />
| [[Image:SpectroElCrystal01.png]] <br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
| colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
|}
|}


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===Skill Information===
===Skill Information===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
! Skill Level
! Beam Diameter <br>Increase
! Electron Ball <br>Size Increase
! Beam/Electron Ball <br>Damage Increase
! Duration
! MP Usage
! Cooldown
|- align="center"
| align="left" | 1
| rowspan="7" | 50%
| rowspan="7" | 30%
| rowspan="7" | 20%
| 13s
| rowspan="7" | 30MP
| rowspan="7" | 30 Seconds
|-
|-
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level
| 2
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase
| align="center" | 16 Seconds
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown
 
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 50%
| rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30%
| rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 13s
| rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30MP
| rowspan="7" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| 3
| align="center" style="border-style: solid; border-width: 1px;" | 16 Seconds
| align="center" | 19 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| 4
| align="center" style="border-style: solid; border-width: 1px;" | 19 Seconds
| align="center" | 22 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 22 Seconds
| align="center" | 25 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| 6
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
| align="center" | 26 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| 7
| align="center" style="border-style: solid; border-width: 1px;" | 26 Seconds
| align="center" | 27 Seconds
|-
| align="center" style="border-style: solid; border-width: 1px;" | 7
| align="center" style="border-style: solid; border-width: 1px;" | 27 Seconds
 
|}
|}


<br>
<br>


== Spectrum Mode ==
= Spectrum Mode =
{| cellpadding="7" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 0px;"
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectroElCrystal02.png]] <br />
| [[Image:SpectroElCrystal02.png]] <br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
|}
|}


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=== Skill Information ===
=== Skill Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]]
! Skill Level<br>[[Spectrum Dynamics]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Multiplication
! Beam/Electron Ball <br>Multiplication
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease
! Beam Diameter <br>Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Decrease
! Electron Ball <br>Size Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Decrease
! Beam/Electron Ball <br>Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease
! Hit MP <br>recovery decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! Duration
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 5
| align="left"| 5
| align="center" style="border-style: solid; border-width: 1px;" | 3
| 3
| align="center" style="border-style: solid; border-width: 1px;" | -20%
| -20%
| align="center" style="border-style: solid; border-width: 1px;" | -20%
| -20%
| align="center" style="border-style: solid; border-width: 1px;" | -55%
| -55%
| align="center" style="border-style: solid; border-width: 1px;" | -55%
| -55%
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
| 25 Seconds
|}
|}


<br>
<br>


== Induction Mode ==
= Induction Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 0px;"
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:InductionMode.png]]
| [[Image:InductionMode.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
|}
|}
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=== Skill Information ===
=== Skill Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Hyper Optical Research]]
! Skill Level <br>[[Hyper Optical Research]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beams/Electron Ball Damage Decrease
! Beams/Electron Ball <br>Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Penetration Electrons Damage Decrease
! Penetration Electrons <br>Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! Duration
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5
| align="center" style="border-style: solid; border-width: 1px;" | -45%
| -45%
| align="center" style="border-style: solid; border-width: 1px;" | -0%
| -0%
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
| 25 Seconds
|}
|}


<br>
<br>


== Fusion Mode ==
= Fusion Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|- style="border-style: solid; border-width: 0px;"
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Fusion2.png]]
| [[Image:Fusion2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]] affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
|}
|}


<br>
<br>
=== Skill Information ===
=== Skill Information ===
{{{!}} cellspacing="0" cellpadding="5" border="1" width="24%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Skill Level<br>[[Energetic Heart]]'''
! Skill Level [[Energetic Heart]]
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Number of Extra Boost'''
! Number of Extra Boost
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Multiplication'''
! Beam/Electron Ball Multiplication
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Diameter Increased'''
! Beam/Electron Ball Diameter Increased
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Damage Decrease'''
! Beam/Electron Ball Damage Decrease
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Penetration Electrons Damage Decrease'''
! Penetration Electrons Damage Decrease
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Duration'''
! Duration
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''MP Usage'''
! MP Usage
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Cooldown'''
! Cooldown
{{!}}-
|- align="center"
{{!}} 1
| align="left" | 1
{{!}} align="center" rowspan="1" {{!}} +1
| +1
{{!}} align="center" rowspan="5" {{!}} 3
| rowspan="5" | 3
{{!}} align="center" rowspan="5" {{!}} 20%  
| rowspan="5" | 20%  
{{!}} align="center" rowspan="5" {{!}} -75%
| rowspan="5" | -75%
{{!}} align="center" rowspan="5" {{!}} -50%
| rowspan="5" | -50%
{{!}} align="center" rowspan="1" {{!}} 12 Seconds
| 12 Seconds
{{!}} align="center" rowspan="5" {{!}} 150MP
| rowspan="5" | 150MP
{{!}} rowspan="5" {{!}} 30 Seconds
| rowspan="5" | 30 Seconds
{{!}}-
|-
{{!}} 2
| 2
{{!}} align="center" rowspan="2" {{!}} +2
| align="center" rowspan="2" | +2
{{!}} align="center" {{!}} 14 Seconds
| align="center" | 14 Seconds
{{!}}-
|-
{{!}} 3
| 3
{{!}} align="center" {{!}} 16 Seconds
| align="center" | 16 Seconds
{{!}}-
|-
{{!}} 4
| 4
{{!}} align="center" rowspan="2" {{!}} +3
| align="center" rowspan="2" | +3
{{!}} align="center" {{!}} 18 Seconds
| align="center" | 18 Seconds
{{!}}-
|-
{{!}} 5 (M)
| 5 (M)
{{!}} align="center" {{!}} 20 Seconds
| align="center" | 20 Seconds
{{!}}}
|}
 
<headertabs/>
<br>
<br>


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