Magdonic Cannon: Difference between revisions

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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 467*4 + 295*20}}}}% || {{formatnum:{{#expr: (467*4 + 295*20)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 177*4 + 112*20}}}}% || {{formatnum:{{#expr: (177*4 + 112*20)*1.2}}}}%
|}
*Does not include cannonball damage.
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Magdonic Cannon''' is capable of dealing {{formatnum:{{#expr: 467*4 + 295*20}}}}% ({{formatnum:{{#expr: 177*4 + 112*20}}}}% in PvP) Magical Damage, should all hits connect.
**With the '''Empowered''' trait, it can do up to {{formatnum:{{#expr: (467*4 + 295*20)*1.2}}}}% ({{formatnum:{{#expr: (177*4 + 112*20)*1.2}}}}% in PvP Magical Damage, should all hits connect.
*The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
*The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
**The dragging does 5 unlisted hits.
**The dragging does 5 unlisted hits, dealing 100% Magical Damage each.
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies.
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies.
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