Mortar: Difference between revisions
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| {{SkillText|True| | | {{SkillText|True|Cooldown|5}} | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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| {{SkillText|Empowered|130}} || {{SkillText|Persistent|10}} | | {{SkillText|Empowered|130}} || {{SkillText|Persistent|10}} | ||
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<br> | |||
== Skill Information (08/01/2019 KR Patch) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Level Required !! Damage (Magical) !! Number of Bullets !! MP Usage !! Cooldown | |||
|- | |||
| align="left"| 50 || rowspan=2 | 1080% || rowspan=2 | 5 || rowspan=2 | 300 MP || 22 Seconds | |||
|- | |||
| align="left" | [Enhanced] || 17 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Level Required !! Damage (Magical) | |||
|- | |||
| align="left"| 50 || rowspan=2 | 432% | |||
|- | |||
| align="left" | [Enhanced] | |||
|} | |} | ||
<br> | <br> | ||
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*The mortar appears to be black on the enemy team to prevent confusion. | *The mortar appears to be black on the enemy team to prevent confusion. | ||
*The distance between the mortar and the target does not matter. | *The distance between the mortar and the target does not matter. | ||
===KR=== | |||
*The number of hits each bullet can do appears heavily dependent on the height of the target. However each bullet with typically do at least a minimum two hits, one from the bullet colliding with the target and another once it hits the ground. | |||
<br> | <br> | ||
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*The marking beacon represents Echo's head. | *The marking beacon represents Echo's head. | ||
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer. | *The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer. | ||
<br> | |||
== Updates == | == Updates == |