Mortar: Difference between revisions

936 bytes added ,  2 August 2019
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| {{SkillText|True|-}}
| {{SkillText|True|Cooldown|5}}
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| {{SkillText|Empowered|130}} || {{SkillText|Persistent|10}}
| {{SkillText|Empowered|130}} || {{SkillText|Persistent|10}}
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== Skill Information (08/01/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Damage (Magical) !! Number of Bullets !! MP Usage !! Cooldown
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| align="left"| 50 || rowspan=2 | 1080% || rowspan=2 | 5 || rowspan=2 | 300 MP || 22 Seconds
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| align="left" | [Enhanced] || 17 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Damage (Magical)
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| align="left"| 50 || rowspan=2 | 432%
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| align="left" | [Enhanced]
|}
|}
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*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter.
*The distance between the mortar and the target does not matter.
===KR===
*The number of hits each bullet can do appears heavily dependent on the height of the target. However each bullet with typically do at least a minimum two hits, one from the bullet colliding with the target and another once it hits the ground.
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*The marking beacon represents Echo's head.  
*The marking beacon represents Echo's head.  
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
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== Updates ==
== Updates ==
ElEditors, Administrators
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