Ruinous Impact: Difference between revisions

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| [[File:LuCielSkill16.png]]
| [[File:LuCielSkill16.png]]
| {{SkillType|SA|S}} Summon a demonic hand to deal tremendous damage. Enemies hit will receive additional damage and enemies hit by the knocked back enemies will receive damage. The attack ignores Defense/Guard/Damage Reduction of the enemy.
| {{SkillType|SA|S}} Summon a demonic hand to deal tremendous damage.<br>Enemies hit will receive additional damage and enemies hit by the knocked back enemies will receive damage.<br>The strike ignores enemies' Defense/Guard/Damage Reduction.
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| [Enhanced] || 216 MP
| [Enhanced] || 216 MP
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== [[Skill Traits]] (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Empowered Ruinous Impact !! Absorbing Ruinous Impact
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Attribute Effect
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| {{SkillText|Empowered|120}} || {{SkillText|Absorbing|250}}
|}
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== Total Damage (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Creeping Terror]] Back Attack
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Empowered !! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 1616 + 3169}}}}% || {{formatnum:{{#expr: (1616 + 3169)*1.2}}}}%
| {{formatnum:{{#expr: (1616 + 3169)*1.15}}}}% || {{formatnum:{{#expr: (1616 + 3169)*1.2*1.15}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 646 + 1267}}}}% || {{formatnum:{{#expr: (646 + 1267)*1.2}}}}%
| {{formatnum:{{#expr: (646 + 1267)*1.15}}}}% || {{formatnum:{{#expr: (646 + 1267)*1.2*1.15}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The knockback distance of the enemies that are hit will be farther than normal.
*Only the strike ignores defense, the additional knockback hit does not.
*The Strike ignore Guard and 100% (25% in PvP) of the Defense.
*Enemies hit are flung backwards quite far, and will slide for a while before stopping, including those hit by the knocked back enemies.
*Only enemies hit by the strike will be able to deal additional knockback damage to enemies in their path, not enemies knocked back later by said enemies.
===NA===
*The '''Critical''' trait will only affect the additional hit, as the strike already ignores all defense.
*Enemies hit by any knocked back enemies will not be knocked down, only those hit by the Strike attack.
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