Code: War Machine: Difference between revisions
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| {{SkillText|Heavy Weapon Skills}} | | {{SkillText|Heavy Weapon Skills}} | ||
*[[Plasma Shock]] (KR only) | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | War | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [Weapon of War]<br>(At Full Stacks of [[Heavy Weapon Mastery]]) !! colspan=2 | Effective Weapon Management<br>(Upon Using a Heavy Weapon Skill) | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Chance to Ignore<br>Damage Reduction !! Duration !! Activation Chance !! Cooldown Time Decrease | ! Chance to Ignore<br>Damage Reduction !! Duration !! Activation Chance !! Special Active Cooldown Time Decrease | ||
|- | |- | ||
| align="left" | 1 || 90 || 15% || 15 Seconds || 20% || 25% | | align="left" | 1 || 90 || 15% || 15 Seconds || 20% || 25% | ||
|} | |||
<br> | |||
== Skill Information (08/01/2019 KR Patch) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=2 | [Weapon of War]<br>(At Full Stacks of [[Heavy Weapon Mastery]]) !! colspan=4 | Special Active Cooldown Time Decrease<br>(Upon Using a Heavy Weapon Skill) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Chance to Ignore<br>Damage Reduction !! rowspan=2 | Duration !! colspan=2 | Normal !! colspan=2 | During [[ECP System|Over Strike]] | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Amount !! Activation Chance !! Amount !! Activation Chance | |||
|- | |||
| align="left" | 1 || 90 || 15% || 15 Seconds || -10% || 50% || -20% || 100% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! Special Active Cooldown Time Decrease<br>(Upon Using a Heavy Weapon Skill) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! During [[ECP System|Over Strike]] | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Amount | |||
|- | |||
| align="left" | 1 || 90 || -10% | |||
|} | |} | ||
<br> | <br> | ||
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{{nerf|Effective Weapon Management Activation Chance decreased.}} | {{nerf|Effective Weapon Management Activation Chance decreased.}} | ||
{{nerf|Effective Weapon Management Cooldown Time Decrease decreased.}} | {{nerf|Effective Weapon Management Cooldown Time Decrease decreased.}} | ||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
{{nerf|Effective Weapon Management Cooldown Time Decrease decreased.}} | |||
{{buff|Effective Weapon Management Activation Chance increased.}} | |||
{{buff|Added feature to increase Effective Weapon Management Activation Chance and Cooldown Time Decrease Amount during Over Stike.}} | |||
|} | |} | ||
<br> | <br> |