Spell: Thunder/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The number of hits a target can receive will vary due to their distance from the cast and the trajectory of the storm.  
*As the '''Thunder Storm''' travel and dealing continuous damage, spawn lightning everytime it hits. The number of hits a target can receive will vary due to their size or length.
**Enemy with character-sized will take at least 6 hits from both thunder and lightning part. Training Monkey in Training Room can hit vary from 6-10 hits.
**Even though Thunder and Lightning hits are both occur together, sometimes it going off-sync.
*The '''Lightning''' that is created by this skill can deal splash damage, allowing for high damage on tightly grouped enemies.
*The '''Lightning''' that is created by this skill can deal splash damage, allowing for high damage on tightly grouped enemies.
*The travel range of the storm is about the length of your screen.
*The travel range of the storm is about the length of your screen. And it can follow curves too.
*The storm will not stop at walls.  
*The storm will not stop at walls.  
*If the storm falls off the edge of a platform, it will drop to the ground or next platform and continue moving.  
*If the storm falls off the edge of a platform, it will drop to the ground or next platform and continue moving.
*Since Ara will jump forward when using this skill. Be sure to keep distance from enemy or trying to go back up a bit. Using skill at point-blank range may cause her to jump over target, or summon thunderstorm behind target. Dealing minimal damage.
*This skill going very well with [[Fox Illusion]].  Since it drag non-superarmor enemies forward and group them together causing this skill to do much more damage.  
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