Ground Impact: Difference between revisions
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__NOTOC__{{Languages|Ground Impact}} | __NOTOC__{{Languages|Ground Impact}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are. | *The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are. | ||
*The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy. | *The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy. | ||
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== Old Version == | |||
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*In the past, '''Ground Impact''' was an Active skill which had Raven slam his Nasod Hand into the ground, creating a shockwave around him. | |||
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