Code: Q-Proto 00: Difference between revisions

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== Strategy ==
== Strategy ==
Part of the Monster Trio of the NPCs ([[Lord of Pain Valak|Valak]], [[Blood Colonel Edan|Edan]] and Q-PROTO_00), Q-PROTO_00 sports insane speed in all aspects of her play: incredibly fast movement and jump speed, short but dangerous combos that deal incredibly high damage thanks to her [[Queen's Throne]] passive, and ultra-damaging skills that are meant to blind-side you with no chance of mana break. Thanks to her mobility and her far reaching attacks and skills, Q-PROTO_00 can easily riddle the entire map with stingers and nasod weaponry, blocking out all avenues of approach. In addition to being the mobile of all NPCs, she is also the best at hunting down players and taking them by surprise. Not only does she have access to Roar like all members of the Monster Trio, but she can also surprise with the extremely strong Generate Black Hole, or even an ultra-buffed version of Hornet's Sting that snipes you from right across the map.  
Part of the Monster Trio of the NPCs ([[Lord of Pain Valak|Valak]], [[Blood Colonel Edan|Edan]] and Q-PROTO_00), Q-PROTO_00 sports insane speed in all aspects of her play: incredibly fast movement and jump speed, short but dangerous combos that deal incredibly high damage thanks to her [[Queen's Throne]] passive, and ultra-damaging skills that are meant to blind-side you with no chance of mana break. Thanks to her mobility and her far reaching attacks and skills, Q-PROTO_00 can easily riddle the entire map with stingers and nasod weaponry, blocking out all avenues of approach. In addition to being the most mobile of all NPCs, she is also the best at hunting down players and taking them by surprise. Not only does she have access to Roar like all members of the Monster Trio, but she can also surprise with the extremely strong Generate Black Hole, or even an ultra-buffed version of Hornet's Sting that snipes you from right across the map.  


To an inexperienced player, Q-PROTO_00's speed may be daunting. However, Q-PROTO_00's speed is also her weak point, as she tends to be recklessly aggressive at times. Specifically, Q-PROTO_00 tends to use the >>ZZZ loop a lot to catch, as well as a full three hits of ZZZ when she does not have a confirmed target in close quarters. During these attacks, Q-PROTO_00's back is completely open, permitting you to quickly step behind her and capitalize on this opportunity to combo. Since Q-PROTO_00 is able to respond to melee combos with her gear hit which often activates in combos, and since you'll likely be taking damage from Metal Dust Aura during her combos, the key focus of your combos should be to gather MP over dealing prolonged damage based combos. The bulk of your damage on PROTO should come from Special Actives in consideration of these aspects.
To an inexperienced player, Q-PROTO_00's speed may be daunting. However, Q-PROTO_00's speed is also her weak point, as she tends to be recklessly aggressive at times. Specifically, Q-PROTO_00 tends to use the >>ZZZ loop a lot to catch, as well as a full three hits of ZZZ when she does not have a confirmed target in close quarters. During these attacks, Q-PROTO_00's back is completely open, permitting you to quickly step behind her and capitalize on this opportunity to combo. Since Q-PROTO_00 is able to respond to melee combos with her gear hit which often activates in combos, and since you'll likely be taking damage from Metal Dust Aura during her combos, the key focus of your combos should be to gather MP over dealing prolonged damage based combos. The bulk of your damage on PROTO should come from Special Actives in consideration of these aspects.
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