Deadly Chaser: Difference between revisions

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(1st tip was not important. 2nd tip is incorrect, they all have the same :I face)
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File:CHASER_BERS.png|'''Deadly Chaser's''' Berserk mode Model.
File:CHASER_BERS.png|'''Deadly Chaser's''' Berserk mode Model.
File:Deadly_Chaser_POSE2.png|Alternate Pose.
File:Deadly_Chaser_POSE2.png|Alternate Pose.
File:D.C. ponytail.png|It is rarely visible, but '''Deadly Chaser''' sports a ponytail. This can be seen by rotating his game model or walking.
File:DCconcept.jpg|'''Deadly Chaser's''' concept art and idle pose.
File:DCconcept.jpg|'''Deadly Chaser's''' concept art and idle pose.
File:DCRevamp2.png|List of changes to '''Deadly Chaser''' after the 14/2 Revamp Patch.[http://www.youtube.com/watch?v=pB995fPHrjQ'''''Video Here''''']
File:DCRevamp2.png|List of changes to '''Deadly Chaser''' after the 14/2 Revamp Patch.[http://www.youtube.com/watch?v=pB995fPHrjQ'''''Video Here''''']
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*'''Deadly Chaser''' is also the ''only'' 2nd Job class to feature '''3''' official 2nd Job portraits.
*'''Deadly Chaser''' is also the ''only'' 2nd Job class to feature '''3''' official 2nd Job portraits.
*'''Deadly Chaser''''s promo Destroyer cannon bears resemblance to a rifle; with the stock, trigger, and an iron sight on the tip of the cannon visible.  
*'''Deadly Chaser''''s promo Destroyer cannon bears resemblance to a rifle; with the stock, trigger, and an iron sight on the tip of the cannon visible.  
*It is rarely visible, but '''Deadly Chaser''' sports a ponytail. This can be seen by rotating his game model or walking.
*'''Deadly Chaser''' is the second class to use a passive to decrease the MP cost of certain moves, the first being [[Code Architecture]], the third being [[Infinity Sword]].
*'''Deadly Chaser''' is the second class to use a passive to decrease the MP cost of certain moves, the first being [[Code Architecture]], the third being [[Infinity Sword]].
**'''Deadly Chaser''''s passive ('''Intense Showtime''') is not restricted, and applies to all moves that use MP.
**'''Deadly Chaser''''s passive ('''Intense Showtime''') is not restricted, and applies to all moves that use MP.
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