Mega Electron Ball: Overpower: Difference between revisions
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| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds | | {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds | ||
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== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Normal !! colspan=2 | Empowered | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 410 + 1280}}}}% || {{formatnum:{{#expr: (410 + 1280)*2}}}}% || {{formatnum:{{#expr: (410 + 1280) *1.2}}}}% || {{formatnum:{{#expr: (410 + 1280) *1.2*2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 164 + 511}}}}% || {{formatnum:{{#expr: (164 + 511) *2}}}}% || {{formatnum:{{#expr: (164 + 511) *1.2}}}}% || {{formatnum:{{#expr: (164 + 511) *1.2*2}}}}% | |||
|} | |} | ||
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**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | **The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot. | **Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot. | ||
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | *The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | ||
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | **Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed |