Junk Break: Difference between revisions

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| {{SkillText|Haste|90}} || 19.8 Seconds || {{SkillText|Useful|60}} || 35 || 62
| {{SkillText|Haste|90}} || 19.8 Seconds || {{SkillText|Useful|60}} || 35 || 62
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Awakened
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Useful !! Normal !! Useful
|-
! {{PvE}}
| {{formatnum:{{#expr: 492*21}}}}% || {{formatnum:{{#expr: (492*35)*.6}}}}% || {{formatnum:{{#expr: 437*32}}}}% || {{formatnum:{{#expr: (437*62)*.6}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 123*21}}}}% || {{formatnum:{{#expr: (123*35)*.6}}}}% || {{formatnum:{{#expr: 110*32}}}}% || {{formatnum:{{#expr: (110*62)*.6}}}}%
|}
|}
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<br>


== Tips and Details  ==
== Tips and Details  ==
*'''Junk Break''' can deal up to {{formatnum:{{#expr: 492*21}}}}% ({{formatnum:{{#expr: 123*21}}}}% in PvP) Magical Damage. In Awakening, it can deal up to {{formatnum:{{#expr: 437*32}}}}% ({{formatnum:{{#expr: 110*32}}}}% in PvP) Magical Damage.
**With '''Useful''' can deal up to {{formatnum:{{#expr: (492*35)*.6}}}}% ({{formatnum:{{#expr: (123*35)*.6}}}}% in PvP) Magical Damage. In Awakening, it can deal up to {{formatnum:{{#expr: (437*62)*.6}}}}% ({{formatnum:{{#expr: (110*62)*.6}}}}% in PvP) Magical Damage.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the direct end of it.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the direct end of it.
*The drill is separate from '''Eve''', and if she is pushed back or forward during it, the drill will stay where it was initially cast. This can be quite frustrating to deal with during boss attacks that forcibly push players in their path, such as [[11-5|Hennon]]'s '''Thrust''' or [[12-5|Remnant of Crimson Calamity]]'s '''Head Swing'''.  
*The drill is separate from '''Eve''', and if she is pushed back or forward during it, the drill will stay where it was initially cast. This can be quite frustrating to deal with during boss attacks that forcibly push players in their path, such as [[11-5|Hennon]]'s '''Thrust''' or [[12-5|Remnant of Crimson Calamity]]'s '''Head Swing'''.  
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