Brutal Swing: Difference between revisions

834 bytes removed ,  28 August 2019
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__NOTOC__{{Languages|Brutal Swing}}
__NOTOC__{{Languages|Brutal Swing}}
{{tabs
|name=KR
|divclass=forceland
|containerstyle=min-height:225px
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|dy5GCLvXNbs|300|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:Brutal_Swing.png]]
| {{SkillType|SA|T}} Dash forward and brutally swing the cannon.
|-
|
| {{SkillText|True|1.2}}
|}
<br>
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|-|300|right}}
{{#ev:youtube|-|300|right}}
{| cellpadding="5"
{| cellpadding="5"
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| {{SkillText|True|1.2}}
| {{SkillText|True|1.2}}
|}
|}
<span style="display:none">}}</span>
}}
<br>
<br>


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
! rowspan=2 | Level Required !! rowspan=2 | Spinning Tornado (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shoulder Blow !! Knockback
|-
| align="left" | 30 || 321% || 2290% || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
| align="left" | [Enhanced] || 385% || 2748%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !!  colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shoulder Blow !! Knockback
|-
| align="left" | 30 || 121% || 872%
|-
| align="left" | [Enhanced] || 145% || 1046%
|}
<br>
 
== Skill Information (08/01/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Spinning Whirlwind (Physical) !! Max Hits !! MP Usage !! Cooldown'''
! Hits Per Tornado !! Number of Tornadoes
|-
|-
| align="left" | 30 || -% || rowspan=2 | - || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 30 || -% || rowspan=2 | 22 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 185%
| align="left" | [Enhanced] || 185%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Spinning Whirlwind (Physical)
! Level Required !! Spinning Tornado (Physical)
|-
|-
| align="left" | 30 || -%
| align="left" | 30 || -%
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! MP Usage !! Cooldown
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Heavy|144|120}} || 9.6 Seconds
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 16.8 Seconds
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
=== NA ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy
! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 385 + 2748}}}}% || {{formatnum:{{#expr: (385 + 2748)*1.44}}}}%
| {{formatnum:{{#expr: 185*35}}}}% || {{formatnum:{{#expr: 185*22*6}}}}% || {{formatnum:{{#expr: 185*35*1.44}}}}% || {{formatnum:{{#expr: 185*22*6*1.44}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 145 + 1046}}}}% || {{formatnum:{{#expr: (145 + 1046)*1.44}}}}%
| {{formatnum:{{#expr: 44*35}}}}% || {{formatnum:{{#expr: 44*22*6}}}}% || {{formatnum:{{#expr: 44*35*1.44}}}}% || {{formatnum:{{#expr: 44*22*6*1.44}}}}%
|}
|}
*Average hitcount includes 35 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
=== NA ===
*The skill will drag non-super armor targets along with it.
*With enough Attack Speed, {{CDRU}}{{CZ}} can be used to catch targets after they've been hit.
*On a normal sized target which can be dragged the entire length of the skill, will take a total of 35 hits.
**A properly timed Awakening also gives you enough time to catch.
<br>
*The swing can hit enemies behind you.
 
== Old Version ==
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div>
*In the past, '''Brutal Swing''' was a Tenacity Special Active skill which had Chung ram forwards and swing his cannon.
<br>
<br>


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