Sharp Fall: Difference between revisions
These are tips, not trivia.
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(These are tips, not trivia.) |
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*The '''Fall''' part of the skill is best practical when fighting a vertical long target because the '''Fall''' will do DPS damage as she travel down the target. | *The '''Fall''' part of the skill is best practical when fighting a vertical long target because the '''Fall''' will do DPS damage as she travel down the target. | ||
*Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact. | *Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact. | ||
*Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | *Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | ||
*Extremely useful as a method of disabling stoic targets in both PvP and PvE. | *Extremely useful as a method of disabling stoic targets in both PvP and PvE. | ||
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon. | *Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon. | ||
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{{CRSkills}} | {{CRSkills}} |