Burst Wolf: Difference between revisions

Renamed the section, that's not Trivia. Added tips back in their rightful area.
(Renamed the section, that's not Trivia. Added tips back in their rightful area.)
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*The initial strike must make contact in order for the burst to activate.
*The initial strike must make contact in order for the burst to activate.
*The range of this skill is so low that you cannot perform this skill effectively with ZZX unless you have high attack speed.
*The range of this skill is so low that you cannot perform this skill effectively with ZZX unless you have high attack speed.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*Surprisingly, [[Burst Wolf]] is stronger than [[Fury Guardian]]'s/[[Iron Paladin]]'s 200 MPs if both hits connect (With some exceptions to [[Land Demolisher]]).
**Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.


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== Trivia ==
== Status Ailment Passing ==
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*If you carry a status ailment, by using this skill, you can pass the infliction to the target.
*If you carry a status ailment, by using this skill, you can pass the infliction to the target.
**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**A status ailment is passed with its remaining time, the duration is not reseted.
**A status ailment is passed with its remaining time, the duration is not reseted.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*Surprisingly, [[Burst Wolf]] is stronger than [[Fury Guardian]]'s/[[Iron Paladin]]'s 200 MPs if both hits connect (With some exceptions to [[Land Demolisher]]).
**Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.


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