Burst Wolf: Difference between revisions
Renamed the section, that's not Trivia. Added tips back in their rightful area.
Shironsaki (talk | contribs) (→Trivia) |
(Renamed the section, that's not Trivia. Added tips back in their rightful area.) |
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*The initial strike must make contact in order for the burst to activate. | *The initial strike must make contact in order for the burst to activate. | ||
*The range of this skill is so low that you cannot perform this skill effectively with ZZX unless you have high attack speed. | *The range of this skill is so low that you cannot perform this skill effectively with ZZX unless you have high attack speed. | ||
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''. | |||
*Surprisingly, [[Burst Wolf]] is stronger than [[Fury Guardian]]'s/[[Iron Paladin]]'s 200 MPs if both hits connect (With some exceptions to [[Land Demolisher]]). | |||
**Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill. | |||
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== | == Status Ailment Passing == | ||
<div style="float: right;">{{#ev:youtube|3yyRIPVOsKE|300}}</div> | <div style="float: right;">{{#ev:youtube|3yyRIPVOsKE|300}}</div> | ||
*If you carry a status ailment, by using this skill, you can pass the infliction to the target. | *If you carry a status ailment, by using this skill, you can pass the infliction to the target. | ||
**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst"). | **It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst"). | ||
**A status ailment is passed with its remaining time, the duration is not reseted. | **A status ailment is passed with its remaining time, the duration is not reseted. | ||
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