Oblivion: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Gigantic Oblivion !! colspan=2 | | ! Gigantic Oblivion !! colspan=2 | Heavy Oblivion | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Attribute Effect !! Attribute Effect || Cooldown | ! Attribute Effect !! Attribute Effect || Cooldown | ||
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*Resurrection-type skills ([[Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect. | *Resurrection-type skills ([[Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect. | ||
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected. | *The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected. | ||
**Due to the additional hit dealing far more damage than the threshold required for the instant kill effect, it will only really matter when you miss the initial summoning hit, as otherwise the additional hit would kill any enemies low enough regardless. | **Due to the additional hit dealing far more damage than the threshold required for the instant kill effect, it will only really matter when you miss the initial summoning hit, as otherwise, the additional hit would kill any enemies low enough regardless. | ||
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