Harpoon Spear: Difference between revisions

Not "could." It WILL reduce the damage indefinitely. In PvP, they'll always be rushing AT you, not running to FOLLOW the freaking spear. Unaggressive Aura is on my side on why you shouldn't remove this tip.
(I removed the tip about the platform room since it has very very few exceptions. The look of skills are details. Also, I did mention that they can ignore it for most bosses. I play this game too, and I learned these from experience.)
(Not "could." It WILL reduce the damage indefinitely. In PvP, they'll always be rushing AT you, not running to FOLLOW the freaking spear. Unaggressive Aura is on my side on why you shouldn't remove this tip.)
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**The quest can be obtained at Lv.30 from Camilla, the PvP NPC.
**The quest can be obtained at Lv.30 from Camilla, the PvP NPC.
*'''Harpoon Spear''' can ''only'' be activated in mid-air.
*'''Harpoon Spear''' can ''only'' be activated in mid-air.
*It is recommend to use '''Harpoon Spear''' against a wall for full damage.
*It is recommend to use '''Harpoon Spear''' at a distance or on a wall to inflict full damage.
*If using with [[Anger of Raven|Core]], it will only hit the first enemy that the blasts converge on. As such, the skill can actually cause Core to miss any surviving targets.
*If using with [[Anger of Raven|Core]], it will only hit the first enemy that the blasts converge on. As such, the skill can actually cause Core to miss any surviving targets.
*Using '''Harpoon Spear''' directly in front of targets that can gain or currently possess super armor could result in lesser damage then expected because they will not be carried by the blast.  
*Using '''Harpoon Spear''' directly in front of targets that can gain or currently possess super armor results in lesser damage then expected because they will not be carried by the blast.  
*Has low vertical (but existent) vertical range. An enemy will be sucked in if they are slightly above any of the shots.
**This is not recommended to be used on targets that can frequently gain or currently possess super armor, since they will not be carried by the blast and may not even get hit by the last blast. This skill is not a good choice for bosses in general, unless the target is small and/or does not frequently cast super armor (i.e. [[5-2|Chloe]] or [[5-3|Glitter Vanguard]]). You can ignore this for most bosses, as they can be cornered or have a high hit count requirement before they use super armor. But bosses like [[3x-6|Berthe]] or [[6-7|Ran]] are not good choices, since they both activate super armor frequently.
*This is not recommended to be used on targets that can frequently gain or currently possess super armor, since they will not be carried by the blast. This skill is not a good choice for bosses in general, unless the target is small and/or does not frequently cast super armor (i.e. [[5-2|Chloe]] or [[5-3|Glitter Vanguard]]). You can ignore this for most bosses, as they can be cornered or have a high hit count requirement before they use super armor. But bosses like [[3x-6|Berthe]] or [[6-7|Ran]] are not good choices, since they both activate super armor frequently.
*Overheating this skill will change the animation of the shockwaves to sharp blasts.
*Overheating this skill will change the animation of the shockwaves to sharp blasts.


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== Updates ==
== Updates ==
*3/29/2012 KR
*3/29/2012 KR
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