Dread Chase: Difference between revisions

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**It can only fire a minimum of 3 shots and a maximum of 5 shots.
**It can only fire a minimum of 3 shots and a maximum of 5 shots.
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
*('''Unsure''' if this is a bug or change.) Sometimes some of the missiles will not have a homing effect, meaning those missiles would just fly out of range.
*('''Needs further testing''') A missile may not have a homing effect if its initial target is killed shortly after being fired and there are no other enemies near the original target. This can be avoided by using Dread Chase from a distance so that by the time the first missile hits, the last missile is already homing in on a target.
**This also applies to the noted version. If its intended target dies before a missile separates into 3 smaller missiles and there are no other targets nearby, those smaller missiles will shoot off in random directions.
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== Trivia ==
== Trivia ==
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
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