Impact Detonation: Difference between revisions

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*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Action Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]].
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
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