ElEditors, Interface administrators, Administrators
70,975
edits
Gameboy224 (talk | contribs) |
(04/23/2020 KR Patch) |
||
Line 44: | Line 44: | ||
|- | |- | ||
| align="left" | 99 || 397% || 718% | | align="left" | 99 || 397% || 718% | ||
|} | |||
<br> | |||
== Skill Information (04/23/2020 KR Patch) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Flame Hits !! Last Bullet (Overheat) !! Flame Hits !! Last Bullet (Overheat) | |||
|- | |||
| align="left" | 99 || 1161% || 2100% || 4 || +2 || 150 MP || 11 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Flame Hits !! Last Bullet (Overheat) | |||
|- | |||
| align="left" | 99 || 318% || 575% | |||
|} | |} | ||
<br> | <br> | ||
Line 74: | Line 96: | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}% | | {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}% | ||
|} | |||
<br> | |||
== Total Damage (04/23/2020 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! colspan=2 | Normal !! colspan=2 | Overheat | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1161*4}}}}% || {{formatnum:{{#expr: (1161*4)*1.44}}}}% || {{formatnum:{{#expr: 1161*4 + 2100*2}}}}% || {{formatnum:{{#expr: (1161*4 + 2100*2)*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
Line 79: | Line 118: | ||
== Tips and Details == | == Tips and Details == | ||
*Overheat damage is taken from both of the two last shots. | *Overheat damage is taken from both of the two last shots. | ||
*Unlike the | *Unlike the unchanged version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range. | ||
**Overheated bullets have a bigger explosion radius. | **Overheated bullets have a bigger explosion radius. | ||
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, | *'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing. | ||
<br> | <br> | ||
Line 104: | Line 143: | ||
*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | |||
|- | |||
| rowspan=2 | 04/23/2020 || rowspan=2 | - || colspan=2 align="left" | | |||
*{{nerf|Cooldown increased.}} | |||
|- | |||
| align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|} | |} |