Iron Paladin: Difference between revisions

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*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well.
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
**After field update the normal interface for [[Iron Paladin]] was also changed to his skill artwork.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*[[Iron Paladin]] is the only Chung that does '''NOT''' have a Berserk-related passive.
*[[Iron Paladin]] is the only Chung that does '''NOT''' have a Berserk-related passive.
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