Iron Paladin: Difference between revisions
→Trivia
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) (→Trivia) |
||
Line 200: | Line 200: | ||
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well. | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
**After field update the normal interface for [[Iron Paladin]] was also changed to his skill artwork. | |||
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives. | *With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives. | ||
*[[Iron Paladin]] is the only Chung that does '''NOT''' have a Berserk-related passive. | *[[Iron Paladin]] is the only Chung that does '''NOT''' have a Berserk-related passive. |