Explosion Impact: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Explosion Impact''' will rip through mobs that try to shield against you as the explosions occur backward.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out.
*The explosions are large enough to hit mobs one platform above Eve.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on close-by enemies.
*Explosion Impact requires a large enough target to connect all of its hits.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
**Surprisingly, despite his player-like size, Explosion Impact is still effective against [[Halls of Water|Ran]], who has a rather wide hitbox allowing a large number of the explosion hits to land, and Super Armors rather frequently.
*The explosions occur at varying heights along the whips, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*An enemy in super armor will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
*The initial '''Whip''' attack can also trigger a '''Whip Explosion''' upon a hit. 
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