Core Release: Difference between revisions
→Tips and Details
(To be continued. This system is weird. Tenacities gain varying amounts of "charge" towards the core based on their MP cost apparently?) |
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== Tips and Details == | == Tips and Details == | ||
*Queen's Laser ignores defense and guard in PvE and ignores guard in PvP. | *Queen's Laser ignores defense and guard in PvE and ignores guard in PvP. | ||
* | *The charge required to create or level up the Queen's Core uses a hidden value that's not entirely known right now, with each and every attack or skill gaining a differing amount. | ||
** | **When Core Release Mode is initially activated (on awakening), you gain slightly more charge than is necessary for a level 1 Queen's Core. | ||
** | **You will gain roughly enough charge to create or level up the core every ~4 command hits. Multihit commands such as ^X generate much less charge per hit than other commands, but gain more overall due to dealing multiple hits. | ||
** | ***The charge gained through commands is affected by the job advancement modifier, so at 3rd job, the charge gained is multiplied by 1.15, allowing commands to charge the core more easily at higher advancements. | ||
** | **The Queen's Core laser also generates some charge on its own, differing based on how many hits it dealt to an enemy after charge is reset to 0. | ||
** | **You will gain some charge when an Active hits an enemy as well, but as an Active skill hitting enemies will always fire the core's laser, this only matters in gameplay while the current charge is lower than needed for a level 1 core. | ||
* | **You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels. | ||
***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known. | |||
* | *The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge. | ||
**The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge. | |||
*The additional hits caused by a '''Powerful Queen's Core''' laser deal splash damage, allowing it to deal a large amount of damage on enemies near each other. | |||
*When Core Release Mode expires and the core is currently in the midst of an attack, you will still gain the HP/MP of the charge you had before it fired as long as the charge hasn't dropped back down to 0, though the point at which this reset happens varies between skills. | |||
*Although the core will track the enemies, it is still possible for the enemies to be pushed out of range. | *Although the core will track the enemies, it is still possible for the enemies to be pushed out of range. | ||
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