Queen's Verdict: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*For some reason, the '''Plasma Explosion''' will do 10 hits in the training room, rather than the 9 hits it does anywhere else, even on the same enemies through the use of monster cards. | *For some reason, the '''Plasma Explosion''' will do 10 hits in the training room, rather than the 9 hits it does anywhere else, even on the same enemies through the use of monster cards. | ||
*The | *The '''Plasma Explosion''' can hit enemies just short of the edge of the screen. The spear has a little bit less range but still connects quite far ahead. | ||
*The explosion will launch enemies away on its final hit, though enemies close enough can still be caught afterwards quite easily. | *The explosion will launch enemies away on its final hit, though enemies close enough can still be caught afterwards quite easily. | ||
*The Plasma Explosions | *The '''Plasma Explosions''' have a uniform hitbox which can reach enemies even at point-blank, so proper positioning is not needed. | ||
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