Altar of Invocation: Difference between revisions

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| '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
| '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
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*<font color=red>'''Aiming Shot:''' </font> The boss aims a party member and shots 3 light orbs that will track him until it gets hit.
*'''Spike:''' Summons a spike somewhere on the map, inflicting damage to anyone standing in its place when it appears. These mainly serve to hinder movement, and can only be hit by commands or active skills.
*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
*<font color=red>'''Aiming Shot:''' </font> The boss aims at a party member and shoots 3 light orbs that will track them until they get hit.
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.
*<font color=red>'''Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again.
**This move is always used twice in a row, but he can either decide to spawn light and dark days simultaneously or one at a time.
*<font color=red>'''Demon Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row. The rays can either spawn in a grid during both uses, or horizontally and vertically separately.
*'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills.
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
*'''Orb call:''' Two orbs will fall from the sky in two separate locations.
**'''Light Orb:''' Removes the ''statistics debuff'' from the player and grants immunity to it for a short period of time.  
**'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself and be given immunity for a short period of time.  
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills.
**'''Dark Orb:''' By taking it, after 3 seconds, you'll get debuffed by the '''Dark Shield''' which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills. You potions will also be placed on a 15 second cooldown the moment you are caged.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will create a field which prevents people inside the from dying and the '''<font color=red>Flame</font>''' will also break it.
*???
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