Generate Black Hole: Difference between revisions
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*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits. | *Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits. | ||
**At level 5 the damage totals 4,653% in Awakening. The skill description values already include the 20% universal damage multiplier from awakening as part of its calculation. | **At level 5 the damage totals 4,653% in Awakening. The skill description values already include the 20% universal damage multiplier from awakening as part of its calculation. | ||
***At level 20 after The Evolution 2 patch, the damage totals 4898.4% and the awakening boost is no longer pre-included as part of the skill description values. | |||
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | *Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | ||
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center. | **Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center. |