Chaos Cannon: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Each side of the cannon will fire a missile, and enemies that span across you can be hit by both sides. While both shells will deal damage in this case, unless the enemy moves into one of the hitboxes at a different interval, like [[4-X|Bone Dragon]] as it stretches for its '''Fire Breath''' attack, only one of the two missiles's explosion damage will apply.
*Each side of the cannon will fire a missile, and enemies that span across you can be hit by both sides. While both shells will deal damage in this case, unless the enemy moves into one of the hitboxes at a different interval, like [[4-X|Bone Dragon]] as it stretches for its '''Fire Breath''' attack, only one of the two missiles's explosion damage will apply.
*You can manually fire at a faster rate by repeatedly pressing the {{CX}} key. This reduces Chaos Mode's duration by about 30%.
*While in '''Chaos Mode''', you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, while you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair however.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of these shots.
**You can manually fire the cannon earlier by pressing the {{CX}} key. Should you use the skill in its entirety in this way, using {{CX}} for every shot, the overall duration of the skill is cut into about 1/3rd.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces more damage.
**After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of these shots.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**If '''Chaos Mode''' is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire. This is likely unintentional.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**If '''Chaos Mode''''s firing is interrupted by anything, such as being in midair after jumping, or while affected by incapacitating  [[Status Effects|status effects]] such as petrification, the skills duration will still continue regardless. This also applies while the mode is 'disabled' through the use of a launch pad as described above.
*Chung is able to slowly move around in Chaos Mode.
*At the end of the skill while Chung is putting the cannon away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
*This skill flinches mobs for a longer period of time on impact than a normal hit, preventing certain boss patterns from triggering properly, such as [[Magmanta's Cave|Magmanta]]'s ability to retreat into the background.  
*This skill flinches mobs for a longer period of time on impact than a normal hit.
*Due to the skill only firing at a relatively low angle to your sides, the skill has a very large blind spot above and below you, which can easily be exploited by any opponents in PvP should you use the skill on them.
**This can make [[Magmanta's Cave|Magmanta]] unable to retreat.  
*If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
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