Code of Chivalry: Difference between revisions

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*This skill behaves very similarly to [[Asura]]'s [[Millennium Fox]] Hyper Active, dealing hits as it continues traveling forward, clearing out entire rooms as it travels. Unlike Millennium Fox however, Code of Chivalry only travels completely horizontally and will not go along curved paths.
*This skill behaves very similarly to [[Asura]]'s [[Millennium Fox]] Hyper Active, dealing hits as it continues traveling forward, clearing out entire rooms as it travels. Unlike Millennium Fox however, Code of Chivalry only travels completely horizontally and will not go along curved paths.
**Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve.
**Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve.
*Using the skill at point blank range is not recommended as enemies will receive less hits. It is recommended to be at least one [[Sword of Victory]]'s distance away from a target to optimize hits.
*Using the skill at point-blank range is not recommended as enemies will receive less hits. It is recommended to be at least one [[Sword of Victory]]'s distance away from a target to optimize hits.
*If used at point blank, an average-sized target will take around 9~10 hits. If used at an optimized distance, they will receive 17~19 hits.
*If used at point-blank, an average-sized target will take around 9~10 hits. If used at an optimized distance, they will receive 17~19 hits.
*Unlike most Hyper Active, '''Code of Chivalry''' is affected by attack speed.
*Unlike most Hyper Active, '''Code of Chivalry''' is affected by attack speed.
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