Bloody Road: Difference between revisions

2,812 bytes added ,  17 November 2020
Damage tooltip fully adjusted. This was tedious since there is no target large enough for max hits, had to account for multiple target overlap for the end hits even with lined up monkeys. If you can get it more accurately, go ahead.
(Damage tooltip fully adjusted. This was tedious since there is no target large enough for max hits, had to account for multiple target overlap for the end hits even with lined up monkeys. If you can get it more accurately, go ahead.)
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! Attribute Effect !! Max Hits !! Attribute Effect
! Attribute Effect !! Max Hits !! Attribute Effect
|-
|-
| {{SkillText|Useful|60}} || 18 || {{SkillText|Gigantic|120}}  
| {{SkillText|Useful|60}} || 18 (20 on release) || {{SkillText|Gigantic|120}}  
|}
|}
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<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
! rowspan=2 | Mode !! colspan=2 | Fully Held !! colspan=2 | [[ECP System|Over Strike]] (Fully Held) !! colspan=4 | Immediate Release !! colspan=4 | [[ECP System|Over Strike]] (Immediate Release)
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Useful !! Normal !! Useful
! Normal !! Useful !! Normal !! Useful !! Average !!  Average (Useful) !! Maximum !! Maximum (Useful) !! Average !! Average (Useful) !! Maximum !! Maximum (Useful)
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 1210*10}}}}% || {{formatnum:{{#expr: 1210*0.60*18}}}}%
| {{formatnum:{{#expr: 1210*10}}}}% || {{formatnum:{{#expr: 1210*0.60*18}}}}% || {{formatnum:{{#expr: 1210*10*1.2}}}}% || {{formatnum:{{#expr: 1210*0.60*18*1.2}}}}%
| {{formatnum:{{#expr: 1210*10*1.20}}}}% || {{formatnum:{{#expr: 1210*0.60*18*1.20}}}}%
| {{formatnum:{{#expr: 1210*2}}}}% ~ {{formatnum:{{#expr: 1210*6}}}}% || {{formatnum:{{#expr: 1210*5*0.6}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12}}}}%  || {{formatnum:{{#expr: 1210*10}}}}% || {{formatnum:{{#expr: 1210*0.6*17}}}}%
| {{formatnum:{{#expr: 1210*2*1.2}}}}% ~ {{formatnum:{{#expr: 1210*6*1.2}}}}% || {{formatnum:{{#expr: 1210*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 1210*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 1210*10*1.2}}}}% || {{formatnum:{{#expr: 1210*0.6*17*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 413*10}}}}% || {{formatnum:{{#expr: 413*0.60*18}}}}%
| {{formatnum:{{#expr: 413*10}}}}% || {{formatnum:{{#expr: 413*0.60*18}}}}% || {{formatnum:{{#expr: 413*10*1.2}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.2}}}}%
| {{formatnum:{{#expr: 413*10*1.20}}}}% || {{formatnum:{{#expr: 413*0.60*18*1.20}}}}%
| {{formatnum:{{#expr: 413*2}}}}% ~ {{formatnum:{{#expr: 413*6}}}}% || {{formatnum:{{#expr: 413*5*0.6}}}}% ~ {{formatnum:{{#expr: 413*0.6*12}}}}%  || {{formatnum:{{#expr: 413*10}}}}% || {{formatnum:{{#expr: 413*0.6*17}}}}%
| {{formatnum:{{#expr: 413*2*1.2}}}}% ~ {{formatnum:{{#expr: 413*6*1.2}}}}% || {{formatnum:{{#expr: 413*5*0.6*1.2}}}}% ~ {{formatnum:{{#expr: 413*0.6*12*1.2}}}}% || {{formatnum:{{#expr: 413*10*1.2}}}}% || {{formatnum:{{#expr: 413*0.6*17*1.2}}}}%
|}
|}
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*Maximum damage on immediate release accounts for initial hit. PvP damage is relative to position of cast and the enemy and Rose.
== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| style="border-collapse: collapse;" border="1" cellpadding="1"
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== Tips and Details  ==
== Tips and Details  ==
*The skill will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 times.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. [[Adrian's Palace| Herbaon]] or if they are as wide as the gap between platforms in Sander Oasis.
**Even with the Useful trait, the single starting hit will not increase in hit count. However, the Useful trait will boost the 2 hits into 6 hits on the same size target. This is effectively a 180% boost in damage for uncharged attacks after the first hit.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
*Since the skill decreases in damage the longer you hold it, it is recommended to only charge it for bosses.
**The Useful trait will not increase the initial hit's hit count and has less effective maximum range per target when released, causing it to lose a hit compared to the held version. However, the Useful trait will boost the hit interval by 1 time compared to normal swings. This can lead to doing more than double the hits per target when released since the skill will hit more often. The trade-off of hitting fewer targets than Gigantic trait can be circumvented with Giant Potion, making Gigantic trait inferior for both held and released versions.
*Dealing max hits is only possible at point-blank range when the skill is held and if the enemy does not get pushed out.
**Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in [[Abandoned Icerite Plant]] will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
*Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
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