Over Taker: Difference between revisions

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! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]].
! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]].
|-
|-
| [[Image:Ot21.png]]  
| [[Image:OTCombo1.png]]  
| '''Triple Punch'''
| '''Triple Punch'''
Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well.
Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well.
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{{CX}} 200% Phy. Damage  
{{CX}} 200% Phy. Damage  
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|-
| [[Image:ot22.png]]
| [[Image:OTCombo2.png]]
| '''Nasod Spikes'''
| '''Nasod Spikes'''
Raven summons three metal spikes from the ground, launching the opponent into the air.
Raven summons three metal spikes from the ground, launching the opponent into the air.
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{{CD}}{{CX}} 100% Phy. Damage <br>
{{CD}}{{CX}} 100% Phy. Damage <br>
|-
|-
| [[Image:ot23.png]]  
| [[Image:OTCombo3.png]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo.
While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo.
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