Over Taker: Difference between revisions
→Additional Combos
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! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]]. | ! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]]. | ||
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| [[Image: | | [[Image:OTCombo1.png]] | ||
| '''Triple Punch''' | | '''Triple Punch''' | ||
Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well. | Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well. | ||
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{{CX}} 200% Phy. Damage | {{CX}} 200% Phy. Damage | ||
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| [[Image: | | [[Image:OTCombo2.png]] | ||
| '''Nasod Spikes''' | | '''Nasod Spikes''' | ||
Raven summons three metal spikes from the ground, launching the opponent into the air. | Raven summons three metal spikes from the ground, launching the opponent into the air. | ||
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{{CD}}{{CX}} 100% Phy. Damage <br> | {{CD}}{{CX}} 100% Phy. Damage <br> | ||
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| [[Image: | | [[Image:OTCombo3.png]] | ||
| '''Meteor Punch''' | | '''Meteor Punch''' | ||
While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo. | While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo. |