Boundary/ModA: Difference between revisions

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|  {{Force|SilentShadowSkill5.png}}
|  {{Force|SilentShadowSkill5.png}}
| {{SkillType|A}}<br>{{SkillType|M}} The shadow's energy flows out to both sides. When the energy passes through enemies, a shadow's crystal will rise from the ground to strike them.
| {{SkillType|A}}<br>{{SkillType|M}} Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Vigilant Shadow !! rowspan=2 | Shadow's Crystal !! colspan=2 | Vigilant Shadow !! rowspan=2 | Shadow's Crystal<br>(Per Vigilant Shadow Hit)
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Per Shadow !! Shadow Count
! Per Shadow !! Shadow Count
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*Does not account for multiple targets.
*Does not account for multiple targets.
*Average assumes 1 '''Vigilant Shadow''' and 1 '''Shadow's Crystal''' hit. Maximum includes expiry '''Shadow's Crystal''' hit.
*Average assumes 1 '''Guarding Shadow''' and 1 '''Shadow Crystal''' hit. Maximum includes expiry '''Shadow Crystal''' hit.
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== Tips and Details ==
== Tips and Details ==
*While most enemies are not wide enough and will only take 1 hit from either '''Vigilant Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*Each of the two shadows will produce a '''Shadow's Crystal''' per hit, and the '''Shadow's Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
**The shadows will create a '''Shadow's Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
**The shadows will create a '''Shadow Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
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