User:ED Senne/SandboxTooltip: Difference between revisions

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|TraitLeft=<nowiki><</nowiki>Critical<nowiki>></nowiki><br>{{SkillText|Critical|120}}
|TraitLeft=<nowiki><</nowiki>Critical<nowiki>></nowiki><br>{{SkillText|Critical|120}}
|TraitRight=<nowiki><</nowiki>Light<nowiki>></nowiki><br>{{SkillText|Light|80}}
|TraitRight=<nowiki><</nowiki>Light<nowiki>></nowiki><br>{{SkillText|Light|80}}
}}
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{{Skill
|Character=Noah
|Class=[[Liberator]]
|Level=99
|Icon=[[File:LiberatorPassive1.png]]
|Name=Unfamiliar Dawn
|Type={{SkillType|P}}
|Passive=true
|Description=Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.<br><br>All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give [[Status Effects/Bleed|Bleeding]] effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
|AnyMode=Obsidian Point Recovery when Awakening: 1
|PvE=Command Hit Dark Mark Probability: 50%<br>Shadow Wound (Physical): 1519%<br>Damage Taken Increase when Shadow Wound deals damage while Awakened: 20%<br>Damage Taken Increase Duration: 5 seconds
|PvP=Command Hit Dark Mark Probability: 50%<br>Shadow Wound (Physical): 151%<br>Damage Taken Increase when Shadow Wound deals damage while Awakened: 10%<br>Damage Taken Increase Duration: 5 seconds
}}
}}
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