Unfamiliar Dawn: Difference between revisions

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! colspan=10 | {{PvE}}
! colspan=10 | {{PvE}}
|-
|-
| align="left" | 1 || 99 || +1 || 50% || 1519% || -2 || 30% / 66% / 102% || 5 Seconds || 20% || 5 Seconds
| align="left" | 1 || 99 || +1 || 50% || 1519% || -2 || 30% / 66% / 102% || 5 Seconds || 15% || 5 Seconds
|-
|-
! colspan=10 | {{PvP}}
! colspan=10 | {{PvP}}
|-
|-
| align="left" | 1 || 99 || +1 || 50% || 151% || -2 || 30% / 66% / 102% || 5 Seconds || 10% || 5 Seconds
| align="left" | 1 || 99 || +1 || 50% || 151% || -2 || 30% / 66% / 102% || 5 Seconds || 7.5% || 5 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The debuff is actually only 15% (7.5% in PvP) instead of 20% (10% in PvP) like the tooltip claims. It's unclear if the tooltip is simply wrong or the effect is glitched.
*This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
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